CPL Summer Event 2007

The Cyberathlete Professional League (CPL), has confirmed the date and venue of this year’s CPL Summer Championships, which will host the $40,000 USA Stop of the 2007 CPL World Tour, sponsored by Sierra Entertainment. The CPL Summer Championships will take place from Thursday, August 30th to Sunday, September 2nd, 2007 (Labor Day Weekend) at the Hilton Anatole, in Dallas Texas.The BYOC (Bring Your Own Computer) will be hosted by the Cyberathlete Amateur League (CAL) and will have tournaments for several CAL supported games.

The online registration for the CPL Summer Championships will launch on Thursday, June 21, 2007 (Summer Solstice) at noon CST.

2007 CPL World Tour News

CPL Alert

Now Playing In Game

I like listening to music while playing games, and I mostly play games that use the Quake engines, so yesterday while I was messing around with skins and things with Audacious I decided to set it up so that I could have a bind in Tremulous that would say the name of the song I’m currently listening to. I got the idea from all the the IRC and Pidgin plugins that say your currently playing song.

Here’s what I used to do it:

  • Audacious – SVN and packages for most Linux and BSD distributions
  • Song Change plugin – packaged with Audacious
  • Tremulous – SVN and packages/installers for almost any Operating System

First, download and install Audacious, or any other media player you like that lets you execute a command on song change. Then you need to enable the Song Change plugin, so start up Audacious and press Ctrl+P to open the Preferences, select “Plugins” on the left column, and then go to the “General” tab. In the plugin list look for the “Song Change” plugin and enable it by checking the box next to it. In the left column you now have a “Song Change” option, select it. Under command it says “Command to run when Audacious starts a new song.” and there’s a text box under it, this is where we put the command that Audacious will use to print to our game config file. My Tremulous base directory is located at “/home/tinman/.tremulous/base/” and I have a directory in there named “configs” that I keep my .cfg files in to keep things organized. For my command I put this:

echo “say /me ^2is listening to ^5%s” > /home/tinman/.tremulous/base/configs/song.cfg

  • echo – used to echo the text to a file
  • say – the command to say something ingame
  • /me – the command to say something as an action, in Tremulous many servers are running a patch that lets it be used like it is in IRC
  • ^2 – sets the following text colour to green
  • ^5 – sets the following text colour to cyan
  • %s – an Audacious format string that is substituted for the song name, %n also does this
  • > – tells echo to send the echoed text to a file
  • /home/tinman/.tremulous/base/configs/song.cfg – the location of the text/cfg file that the text is going to

Now we have Audacious echoing a saying with the currently playing song in it to a .cfg file that Tremulous can execute, but you may want to bind it to a key in your Tremulous config. Tremulous will execute a file named “autoexec.cfg” if it finds it in the “base” directory. An edited version of mine is available here: autoexec.cfg. In it I have the song configuration file bound to my keypad’s enter key with:

bind KP_ENTER “exec configs/song.cfg”

  • bind – sets a command to be executed when a key is pressed
  • KP_ENTER – is the name of the keypad enter key in the Quake 3 engine
  • “exec configs/song.cfg” – executes our song.cfg, which runs the command within it

Here’s a screenshot of the bind ingame:
Example

Mine is in the format of “Artist – Title”, you can change the title format of it in Audacious by selecting “Playlist” on the left column and then messing with the “Song Display” options.

— Edit —

Mac:

Many Tremulous players play on Mac and use iTunes as their main media player so I messed around with AppleScript for a while on my MacBook and came up with an AppleScript that can be found here: tremsong.scpt

— Edit —

Windows:

I had to see how this would be done, I got it working with Winamp using the Now Playing plug-in.

Install the Now Playing plugin and then start Winamp, press Ctrl+P to get to the Preferences. In the left column select “General Purpose” under Plug-ins. Select the Now Playing plugin from the General Purpose plugin list and click the button to configure it. A window titled “Config” should have opened, select the “General Options” tab and check the “Enabled” box, then change the “Song history” to 1 song. We want the config file saved locally, so go to the “Local Save” tab and check “Local Save Enabled”. Make sure you have a “configs” directory and then set the path to the path of your configs directory, I used

C:\Program Files\Tremulous\base\configs\

If you’re using a TJW backport binary then you may want to set it to your user’s Tremulous directory, which is

C:\Documents and Settings\<username>\Application Data\Tremulous\base\configs\

where <username> is your user’s name. Change the “Html-filename” to “song.cfg“. Now select the “Html Settings” tab and check “Use template” in the right column. The default template is “template.html”, that’s the default template and is full of HTML so you need to modify it. Click the “Apply” button and leave the “Config” window.

Open up an explorer window, Winlogo+E, and then navigate to your Winamp install directory, by default it’s

C:\Program Files\Winamp

The Now Playing plugin should have created a folder titled “np_templates”, open that up. The “template.html” file that Now Playing uses is in here, right click and open it with Notepad. Delete all the text from it and then paste the following text into it and save the file:

say /me ^2is listening to ^5[np:Artist1] – [np:Title1]

By default it updates the song every 5 seconds.

Note: Do not create the song.cfg file, the Now Playing plugin will create it for you.

Have fun, but don’t spam it! 😛

Daikatana DM

A lot of people don’t know about Daikatana, or they think that it must be awful from all the criticism of it from when it first came out. I hadn’t played it in a long time, and barely played it even when I did, until I came across “Daikatana DM” on John Romero’s website. It’s a 114MB archive of a stripped down version of Daikatana for playing Death Match. It’s loads of fun and very addicting, the engine could use some updating and more resolution options, but the game content and gameplay is great for a game on the Quake II engine. If you like older First Person Shooters then you’ll like it. I started it up and decided to cam a jump video just for fun.

Check it out:

YouTube - Some Daikatana DM Jumps

CPL World Tour 2007

DALLAS, TX – April 23, 2007 The Cyberathlete Professional League (CPL), the pioneer and leader in professional video gaming competitions, today announced a partnership with video game publisher Sierra Entertainment as the title sponsor of the 2007 CPL World Tour, which will debut in Verona, Italy on May 11-13, 2007.

The eight-month 2007 CPL Sierra Entertainment World Tour, boasting a total competitive purse of $500,000, includes stops in Italy, Sweden, the United States, Australia and Brazil, and will culminate with a $300,000 Grand Prize Final event currently planned for New York City.

Cyberathlete Professional League

I want to enter in the Bring Your Own Computer (BYOC), I hope it will hit somewhere near me (Chicago?) during the eight-month tour, I don’t think I could pull off a road trip to Texas or New York just for gaming, even if it is professional.

Penny Arcade Adventures

Yes! Penny Arcade is putting it out on Windows, Mac OS X and Linux. 😀

Hothead and Penny Arcade Team Up to Create the First Ever Penny Arcade Game

We are collaborating with Penny Arcade to create games based on the Penny Arcade characters and universe. For the first time ever Penny Arcade’s creators will bring their hilarious and irreverent web comic to life in a video game.

The first game is entitled Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness and will ship on PC for the Windows, Mac OS X and Linux platforms. The game will be released in episodic format, delivering new installments of the adventure to Penny Arcade fans every few months.

We are currently in development on the first episode, so check back for more details as they become available. Or check out the official press release.

Game info at Hothead Games

Gameplay Video on Kotaku

Severity

Another thing to add to my list of reasons for why I love id Software.

The Cyberathlete Professional League (CPL), the world’s most recognized brand in professional videogame tournaments, today announced the creation of project Severity, a new multiplayer game developed for both PC and console systems.Severity is a multiplayer first person shooter (FPS) focusing on team-versus-team and one-versus-one play modes. Additionally, the game offers unprecedented support for gamers worldwide playing in online and live competitions both casually and professionally. Severity will be the first videogame conceived from the ground up to ensure the growth and appeal of multiplayer game competitions worldwide, said Tom Mustaine, Director of Game Development at the CPL’s new studio.Severity is built on technology created by developer id Software and includes enhanced tournament support, spectator modes, as well as detailed player and tournament statistics tracking. By leveraging the enthusiastic community and practical experiences of the CPL, Severity is uniquely positioned to set new standards while raising the bar for competitive multiplayer games.According to Mr. Mustaine, former studio director of Dallas-based Ritual Entertainment, the league expects to begin testing the new game with members of the video-gaming community before the end of 2007.

CPL News Announcement – CPL

CPL Press Release – CPL

Romero Announces New Game – Youtube

Severity Website – CPL

Legend of Zelda: Twilight Princess (Wii)

Game Rating:

Gameplay: 10
Plot: 8.5
Graphics: 9
Fun-ness: 9.5
Sound: 9.5
Voxx’s Tilt: 10

Total: 9.5

Well, here it is, my review of a game that people have waited for. Waited oh so long.

LoZ:TP is quite the same as all the other Zelda games; get item in dungeon, use it mostly in the dungeon and on the boss. With a few item name changes and change of “tone” (the game is handful more violent than the last games), the game came together with greatness. I love the plot, but to keep this spoiler free, lets just say….some point in the game made me feel less about it. I mean, it’s not like a fucking Halo 2 cliffhanger from Hell itself. But it still makes you say, “Fuck…”

The Wii pulls the graphics to a very nice detailed level, and it mixes well with animation frames. I also didn’t find a single glitch in the game (but that doesn’t mean someone won’t). Sound is also spectacular, but when a lot of the sounds come from the Wii-mote, it isn’t the greatest thing to your ears. And stabbin’ foo’s with your sword (Wii-mote) makes this game’s fun-ness and gameplay go way up. You learn several different sword techniques throughout the game, and towards the end, you get some kick-ass moves (Don’t move that hyphen). My tilt is at 10, because I god damn love Zelda.