15 Years of DOOM

Today marks DOOM’s 15th birthday, 15 years of BFG goodness. I’m pretty tired at the moment so I won’t say much, just a link here to last year’s DOOM post which pretty much covers it for this year, too.

Oh wait…what’s that? Epic picture.

That’s DOOM running on my Acer Aspire One that I got last week.

The Acer Aspire One netbook is model AOA 150-1777 with:

  • Intel Atom processor N270
  • 8.9″ CrystalBrite WSVGA
  • 1 GB DDR2
  • 160 GB HDD
  • Multi-in-1 card reader
  • Storage Expansion Slot
  • 10/100 base T LAN
  • 802.11 b/g WiFi
  • 1.3 Megapixel Webcam
  • VGA out

The size is perfect for portability while still being able to touch type efficiently, I haven’t gotten hand cramps from it yet. 😛

~ Tinny

PunkBuster Kicks for Mumble Overlay

I recently upgraded from Mumble version 1.1.5 to 1.1.6, started up Quake III Arena, and got kicked from a server running PunkBuster with the reason of “Violation (VIDEO DRIVER HACK) #90003.” I am on my new box that I won at QuakeCon, so I assumed it was an issue with the ATI Display Driver. I downloaded the latest ATI Display Driver, and then realized that it was the same version I already have installed. For the first time I have encountered a video issue on a computer that has an ATI chipset where the issue doesn’t have to do with lousy drivers! It turns out that Mumble’s overlay feature was triggering the kick. I can use Steam‘s overlay ingame, but I can’t use Mumble’s? Epic fail PunkBuster, epic fail.

I encourage anyone who encounters the same issue to file a support ticket with Even Balance and push for a fix to this annoying issue.

Here’s some of my console output from the issue:

TinMan PunkBuster kicked player ‘TinMan’ (for 0 minutes) …
Violation (VIDEO DRIVER HACK) #90003

RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
—– R_Init —–
Trying SMP acceleration…
…succeeded.

GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Radeon HD 4800 Series
GL_VERSION: 2.1.7769 Release
GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add
GL_EXT_compiled_vertex_array GL_S3_s3tc
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_ACTIVE_TEXTURES_ARB: 8

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 8, 1280 x 1024 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: AMD w/ 3DNow!
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 0
texture bits: 16
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
HACK: using vertex lightmap approximation
Using dual processor acceleration
Initializing Shaders

In other news, I am registered to vote ;D

QuakeCon 2008 Roundup

It has been about a month since QuakeCon 2008 and I have finally settled into my senior school schedule enough to have the time to write about it. 0v3rk1ll and I flew out to Dallas, Texas for QuakeCon and stayed at the Hilton Anatole from July 31st to August 3rd. We were pre-registered for the BYOC (Bring Your Own Computer) so we only had to wait in line maybe 10-15 minutes to get our BYOC badges and update our list of belongings that we brought into the BYOC.

My brother, Cody, painted up a football helmet for me to wear as Commander Keen for the convention.

The Hilton Anatole is quite a sight, it is filled with amazing Asian artwork. There are a lot of statues of Gautama Buddha and there is even a piece of the Berlin Wall on display outside.

Here is a Ctrl+Alt+Del comic on convention hygiene and my BYOC pass.

0v3rk1ll and I brought our laptops and were glad that we did since they’re a lot easier to fly with than a computer would be.

The BYOC was full of interesting computers and case mods.


There were many vendor booths there as expected. AMD & ATI had the main booth in the center where most of the excitement happened at. They had a couple of AMD Build-Offs where two people go head-to-head at trying to assemble a computer as fast as they can. There were a lot of companies that just had computers set up for LAN play within the vendor area so you could try out their computers with games that you are familiar with. 0v3rk1ll got called up to the AMD booth from a raffle and won a motherboard, he talked them into shipping him a Radeon 4850 with it. We entered in some Quake 3 & 4 tournaments at the PNY booth, I came in 2nd place in a Quake 3: Arena tournament (lost by one kill!) and won 4 GB of RAM that I gave to 0v3rk1ll so he would have more parts to build a new computer with.

There were two Wolfenstien booths, one was playing the trailer to the new Wolfenstein that is coming out and the other was for Wolfenstein RPG on the phone. I won a Wolfenstien RPG t-shirt after trying the game out.

I got called up to the stage for a big AMD raffle with a couple of other people to compete for a computer that was assembled by Maingear. For the first round we played The Price Is Right and guessed at prices of selected computer hardware on Newegg.com, I guessed the closest prices on the first two questions without going over so I moved on to the next round with another con-goer. We then played The Dating Game. I ended up winning the computer and was very happy.

At the end there was a big party. There were ET:QW and QuakeLive tournaments, prizes were awarded, and the Frag Movie was played.

I had the computer that I won shipped to my house, it arrived within a week of returning home. I brought it to my friend Zildjian’s house for a LAN party and found out the hard way that lugging around a 55 lb full-tower computer is a real pain in the back. Since the case that the computer came in was very large, heavy, and lacked USB ports on the actual case, I replaced it with an Ultra E-Torque mid-tower case that is a lot smaller and lighter. It even has USB ports on the top of the case, which is the best place for them in my opinion. Here are some photographs of it with the original case and then some of it with the new case that I put it in.

The current specs of the system are:

  • Power Supply: 750W MAINGEAR Ultra Quiet Power Supply
  • Motherboard: MSI K9A2 Platinum AMD 790FX Chipset
  • Processor: AMD Phenom X4 9950 BLACK EDITION (2.6GHz x 4)
  • Memory: CORSAIR XMS2 4GB (2 x 2GB) SDRAM DDR2 800 (PC 6400)
  • Hard Drive: Western Digital Caviar SE16 500GB 7200RPM 16MB Cache – SATA II (I also added a 160GB SATA drive that I had in my old computer)
  • Optical Drive: 20X Dual Layer DVD.RW Drive w/ LightScribe Technology – black
  • Video Card: Visiontek ATI Radeon HD 4870 512MB GDDR5

Hopefully ATI will release some solid radeon drivers for Linux sometime soon so I can boot the penguin on that machine to play games instead of having to go into Windows XP.

That’s all for now. I am already stoked for QuakeCon 2009 😉

~ Tinny


Quake Live Beta and QuakeCon 2008

It’s almost here, QuakeCon is in 11 days, 23 hours, and such and such minutes! 0v3rk1ll and I are flying out to Dallas, Texas for it this year. We are registered for the BYOC (Bring Your Own Computer) LAN party. We hope to compete in many of the tournaments and to get lots of free stuff from the sponsor booths. I will be bringing my camera and taking pictures, so you can expect to receive a report on our experience there.

Quake Live

Quake Live is what has been made of Quake Zero, id Software’s project to make a Quake III based game that is free through in-game advertisements and can be played from within the user’s browser using an application plugin. It was discussed in John Carmack‘s QuakeCon 2007 keynote speech.

Late Thursday night I received an e-mail to confirm my acceptance into the Quake Live beta. I had to reboot to Windows since it is only a beta and their website currently weeds out anyone who isn’t running Windows since the beta release is for Windows. I’m under a non-disclosure agreement, so let me just tell you that I like the weapon set and I couldn’t ask for a better set of maps for competitive Quake III playing. If you want to have a good look at it, check out the E3 Quake Live trailer.

Everyone who is registered for QuakeCon has received or will be receiving a Quake Live beta invite according to the QuakeCon News, I think this is a great idea and I can’t wait to play it there. It’s on the Quake III engine so it does look dated, but the point isn’t to make a new game out of it, the point is to make the game free through in-game advertisements. Quake III has been my favourite game engine for a while now, so I’m not complaining about it looking dated, as long as it plays well.

So far there haven’t been any promises for Linux gamers, but from John Carmack’s 2007 keynote and various interviews it has been made clear that id Software wants to make Quake Live available for Mac and Windows.

I still have many unanswered questions about Quake Live, hopefully they’ll be answered at QuakeCon.

~ Tinny

June LAN

I was planning on having a LAN party and a bonfire some weekend after school ended, so I planned it for last weekend, but then we had some bad weather with thunderstorms and tornado warnings so I ended up just having a LAN party. The power went out three times, but that’s because we had about nine computers and an air conditioner all on the same fuse, we finally fixed that with extension cords.

The games of the night were: Age of Chivalry, a total conversion for Half-Life 2, and Crysis. This was the first time I had played Age of Chivalry and it proved to be a great mod for LAN play and it’s pretty good online too depending on who you’re playing it with. It still needs a lot of work done as far as balance goes, footmen seem too powerful to just be footmen. Crysis is great as long as the map you’re playing on has an aircraft base, VTOLs are my favourite part of the game.

LAN Table
I think this was our largest LAN party so far, we had nine people there 😛

CaBo0se and 0v3rk1ll
Spook, Ghost, TinMan, CaBo0sE, and 0v3rk1ll

Blind Fragging
Spook and I can frag with our eyes closed!

Voxx Lies
Voxx lies.

0v3rk1ll Airsoft
0v3rk1ll and his Airsoft gun.

Tree and Zild
Tree, Zildjian, Voxx, DeFAulT, and CaBo0sE

Mountain Maze
Sinkist, not Sunkist, look closely at the letters.
Mountain Maze = Jewel’s Mountain Dew

Mountain Maze
Some stay dry and others feel the tase
Mountain maze

That’s all for now. Peace.

~ Tinny

14 Years of DOOM

A long time ago, in a community far, far away…
It is a period of video game war.
id Software, striking against
the doubts of the video game community,
achieved their first best-selling FPS
by releasing Wolfenstein 3D.

After release, the company began working on
secret plans for the ultimate game, Doom,
a first-person shooter with enough power
to awe every gamer in the world.

Later…

It is a great time for the community.
Although Doom has been out for 14 years,
talented developers are still releasing
works that awe our senses.

– Bloodshedder
Doomworld
planet rome.ro

14 years of strafing, BFGs, and trying to kill zombies, imps, and pinky demons. It’s been loads of fun, thanks id Software.
=]

Tee Eff Too

So, I’m one of the many excited for the full release of TF2 on Wednesday (as along with Portal). I’ve been playing the beta since it came out and it’s been plenty fun and buggy free for a beta release, besides a few glitches and balance issues.

Pretty much class layout is as follows:

Scout: Your speed is a very useful ability along with a double jump. Using these two with your scattergun (shotty) you literally blur past your opponents for quick, sporadic attacks. You are very useful for running past enemies and capturing a point, or a flag.

Soldier: You are a slower unit, but your rockets/shotgun prove hella damaging. Anything in your way will be blasted away, if you aren’t blasted first.

Pyro: You are, and will always be, known as a shitbag. This is because the best way to kill or at least set people on fire is to ambush them. You wait around the corner, and when the enemy is very near, you pop out and give them a lethal dose of point-blank flamethrower.

Demoman: You are the only unit in the game with grenades, and how people will hate you for it. Use your two different grenade launchers to catch enemies off guard, and have some nice explosives placed at their feet.

Heavy: You make them cry some more. You fill them with much lead, and they cannot outsmart your bullets. ‘Nuff said.

Engineer: Man, you hate fucking everyone in the game because you want your precious erected structures to be safe. The spies make you tear in your eyes.

Medic: Your teamates will constantly be calling for you, and when you and a heavy get together for sweet mayhem…it’s death time. At least guys say “Thanks.”

Sniper: Shoot shit in the head. Hopefully your team won’t get pissed at you.

Spy: You will go behind enemy lines and you will piss them off.

You kids have fun.

Not my Torrents!

Computer Art – I made this in my Computer Art class using Corel Painter X and a Wacom graphics tablet. It’s of Simone Mareuil from Un Chien Andalou. If you’ve never seen the film then I encourage you to watch it and then watch The Pixies song Debaser. I’ve brought this up before. ;D

Simone Mareuil Digital Painting

 

First of all, today I had to suffer hearing kids talk about Halo 3 all through the school day, luckily for me the real Halo fanboys stayed home to play it. I don’t have a problem with Halo, but I do have a problem with kids who disrupt class by loudly talking about how they camped out for it and how it’s the “coolest game ever,” especially when they’ve barely played any games outside the Halo series. I haven’t played Halo 3 yet, but I watched the ending on YouTube and have seen enough gameplay to conclude that it looks the same as Halo 2 to me. Surely I’ll find out what’s new when I end up playing it though. I could never play Halo seriously like so many kids do. The online community is something that I never want to be a part of and the environment/mapping and characters bore me beyond belief. I will say that playing Halo with a couple of friends on LAN is awesome though, the gameplay is great and you know the people that you’re playing with so they don’t have internet anonymity to allow them to act shit faced without consequences, such as getting hit with a keyboard.

This classic series of Penny Arcade comics express my current feelings very well, just replace Playstation with Xbox and it will relate to the current situation better:
The Sucking: Origins
The Sucking: Continued
The Sucking: Denouement

 

Then, I came home to find out that all my torrents were stalled and the reasons why:
http://torrentfreak.com/demonoid-shut-down-by-cria-070925/
http://torrentfreak.com/mpaa-takes-down-isohunt-podtropolis-torrentbox-070925/

I couldn’t find any good legalize propaganda for P2P, so I threw this image together.
Original image here.

Legalize P2P

/random rant

– TinMan

Film Adaptations of Video Games

If you aren’t a gamer then you might not be aware of these couple upcoming films, if you’re a gamer you still might not know about them so I thought I’d bring it up.

Here they are in chronological release order:

1. Postal (September 28, 2007)
The films is based on Postal, a game known for extreme violence…and it totally sucked as a sequel to Postal. You can watch the trailer on the official Postal The Movie website. It’s a “shock comedy” that will indubitably be politically incorrect.

2. Hitman (November 21, 2007)
From a game series that I enjoy very much comes a good looking trailer, and hopefully the movie will be too. The story of Agent 47 is laid out and he goes from being the hunter to the hunted with the Interpol and Russian Military after him. It looks promising as an action film and I’m looking forward to seeing it, all the Hitman games have great story lines that would work well as a movie so this should be a great movie. Go to the official Hitman movie website to watch the trailer and download the wallpaper. The actor who plays Agent 47, Timothy Olyphant, is an odd choice though. Agent 47 always appears very serious in the video game series, in the movie trailer Timothy Olyphant looks strange and baby faced with the bald Agent 47 look on.

3. Alice (July ?, 2008)
Lewis Carroll’s famous tale combined with American McGee‘s twisted tale of Alice. This is the movie that I’m looking forward to the most.
Alice (2008) at the Internet Movie Database.